Large Monstrosity, Chaotic Evil
AC 16 natural    Initiative +8 (18)
HP 181 (19d10 + 76)
Speed 50 ft.
Mod Save
STR 25 +7 +7
DEX 15 +2 +5
CON 19 +4 +7
Mod Save
INT 14 +2 +2
WIS 17 +3 +3
CHA 9 −1 +2
Vulnerabilities Acid
Resistances Fire, Necrotic, Radiant
Immunities Cold, Psychic; Charmed, Deafened, Exhaustion, Frightened, Unconscious
Senses Passive Perception 12
Languages Primordial can't speak, Telepathy 120 ft.
CR 8 (XP 3,900; PB +3)
Traits

Lightning Reflexes. The broodlord has advantage on Dexterity saving throws. If an effect allows a Dexterity save for half damage, it instead takes no damage on a success, and half damage on a failure.

Psychic Barrier. The broodlord has advantage on saving throws against spells and other magical effects.

Psychic Weapons. The broodlords weapon attacks are magical.

Shadow in the Warp. If a spellcaster within 60 feet targets a visible ally of the broodlord with a spell, the caster rolls a d20. On a 1, the spell fails and the slot is expended.

Actions

Multiattack. The broodlord makes five attacks.

Rending Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Bonus Actions

Swift and Deadly. The broodlord uses Dash.

Description

The Broodlord is always the first genebeast when the Chaos Spawn first infests a world. They are even more powerful than the standard Genebeast, and are specifically adept at infiltration to get closer to the enemy. They are very adaptable and highly intelligent as well as being a synapse creature. Their powerful claws can cut through most materials with ease.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2019 5:37:18 PM
115
2
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Coming Soon
11/7/2020 6:41:18 PM
236
3
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Coming Soon
2/28/2026 1:33:04 PM
248
8
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Coming Soon
TaAj88

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