Large Monstrosity, Chaotic Evil
AC 21 natural    Initiative +15 (25)
HP 322 (28d10 + 168)
Speed 40 ft.
Mod Save
STR 30 +10 +10
DEX 17 +3 +9
CON 23 +6 +12
Mod Save
INT 18 +4 +4
WIS 15 +2 +2
CHA 12 +1 +7
Skills Perception +14
Vulnerabilities Acid
Resistances Fire, Necrotic, Radiant
Immunities Cold, Psychic; Blinded, Charmed, Deafened, Exhaustion, Frightened, Unconscious
Senses Blindsight 90 ft., Darkvision 300 ft., Truesight 30 ft.; Passive Perception 24
Languages Primordial can not speak, Telepathy 90 ft.
CR 19 (XP 22,000; PB +6)
Traits

Legendary Resistance (3/day). If the swarmlord fails a saving throw, he can choose to succeed instead.

Malign Presence. When a creature within 60 feet of the Swarmlord casts a spell, it must expend a spell slot one level higher than the spell’s normal minimum. Cantrips require expending a 1st-level spell slot.

Psychic Barrier. The swarmlord has advantage on saving throws against spells and other magical effects.

Psychic Weapons. The swarmlord's weapon attacks are magical.

Shadow in the Warp. If a spellcaster within 60 feet of the swarmlord casts a spell, the roll a d20. On a 1, the spell fails and the slot is expended.

Actions

Multiattack. The swarmlord makes four bone sabe attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 5 version, spell save DC 19, and it deals Psychic damage instead of Thunder damage).

Bone Sabre. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) slashing damage.

Reactions

Sabre Parry. Trigger: The swarmlord is hit by a melee attack roll. Response: The swarmlord adds 4 to its AC against melee attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.

Legendary Actions

The Swarmlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Swarmlord regains spent legendary actions at the start of his turn.

Attack. The Swarmlord makes one bone sabre attack.

Move. The Swarmlord moves up to its speed without provoking attacks of opportunity.

Paroxysm. Every enemy creature within 60 ft. of the Swarmlord must succeed on a DC 19 Wisdom saving throw or be stunned until the end of their next turn. The swarmlord can’t take this action again until the start of its next turn.

Description

Among the billions of creatures created by Chaos, there exists one as old as the Spawn race itself. This creature is the very pinnacle of the bio-form, the ultimate conduit through which the Will is enforced. This creature is a monster of the darkest nightmares that has preyed on empires and overseen the extinction of entire civilizations. it is a legendary destroyer and its names are legion. The Herald, the Great Devourer, Destroyer of Kha'la. The last time the Spawn made way into the Prime Material, this creature was named Swarmlord, it represents one of the greatest threats to mortal races should the barriers between the planes fail.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2019 7:55:17 PM
95
1
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6/23/2019 9:35:56 PM
162
0
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6/23/2019 10:27:53 PM
56
0
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6/23/2019 10:32:27 PM
57
0
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2/28/2026 2:20:48 PM
213
19
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TaAj88

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