Huge Monstrosity, Chaotic Evil
AC 18 Natural    Initiative +3 (13)
HP 195 (17d12 + 85)
Speed 40 ft.
Mod Save
STR 23 +6 +6
DEX 8 −1 +3
CON 21 +5 +9
Mod Save
INT 6 −2 −2
WIS 17 +3 +3
CHA 10 +0 +4
Vulnerabilities Acid
Resistances Fire, Necrotic, Radiant
Immunities Cold, Psychic; Charmed, Deafened, Exhaustion, Frightened, Unconscious
Senses Passive Perception 21
Languages None
CR 12 (XP 8,400; PB +4)
Traits

Blistering Assault. Whenever the carnifex is hit with an attack, it can move up to 30 ft. towards the attacker. This movement does not provoke attacks of opportunity, and it can only use this trait once per round.

Actions

Multiattack. The carnifex uses Bio-Plasma or Spine Banks (if available), then makes two attacks with it's Claws and Talons.

Bio-Plasma (Recharge 5-6). Ranged Attack Roll: +8, range 60 ft. Hit: 21 (4d8 + 3) Acid damage and 21 (4d8 + 3) Fire damage.

Claws and Talons. Melee Attack Roll: +11, reach 10 ft. Hit: 24 (4d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 18) from one of two claws.

Spine Banks (Recharge 1-4). Dexterity Saving Throw: DC 18, each creature in a 30-foot Cone. Failure: 21 (6d6) Piercing damage. Success: Half damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/28/2026 3:14:53 PM
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3
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TaAj88

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