Medium or Small Humanoid, Neutral
AC 18    Initiative +0 (10)
HP 100 (9d10 + 10)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 11 +0 +0
CON 14 +2 +4
Mod Save
INT 11 +0 +0
WIS 11 +0 +2
CHA 15 +2 +2
Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits

Holy Fortitude. If damage reduces the blessed knight to 0 hit points, it must make a Constitution saving throw with a DC equal to the excess damage taken, unless the damage is necrotic or from a critical hit. On a success, the blessed knight drops to 1 hit point instead.

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Radiant Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss. if this causes an attack to miss, the attacker takes 1d4 radiant damage (1d4)

Lair and Lair Actions

While in a location the blessed knight is bound to protect, it gains the effect of the 'bless' spell.

Habitat: Any

Vyt3x

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