Tiny Undead, Neutral Evil
AC 12    Initiative +2 (12)
HP 2 (1d4)
Speed 20 ft., Climb 20 ft.
Mod Save
STR 13 +1 +1
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 4 −3 −3
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Blindsight 30 ft. (blind beyond this radius); Passive Perception 10
Languages Common understands but can't speak
CR 0 (XP 10; PB +2)
Traits

Turn Immunity. The claw is immune to effects that turn undead.

Blood Trail. The ravenous crawling claw has advantage on Wisdom (Perception) checks to track Bloodied creatures.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice).

Bonus Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 2 (1d4 - 1) Piercing damage.

Description

Ravenous crawling claws are the severed hands of cannibals, reanimated through foul necromancy and driven to continue their grisly appetites beyond death. Unlike common crawling claws, these horrors bear a gnashing mouth in the center of the palm - a cursed remnant of their former hunger - which writhes and snaps in search of humanoid flesh.

Evil wizards and warlocks often use them as obedient extra hands, kept faithful with the promise of human flesh to feast upon.

Magical Origins. A ritual binds a cannibal’s lingering life force to their severed hand, animating it. The ritual fails if the spirit already exists as undead, has been resurrected, or has passed on. Freshly severed hands work best, leading ritualists to collect them from executions for cannibalism or through dealings with cannibal killers.

Ravenous crawling claws cannot be turned or controlled by typical undead magic. They are bound solely to their creator, who can mentally command any claw within sight. Without direction, a claw follows its last order.

Commands must be simple — they cannot track specific individuals but can be ordered to kill all creatures in an area. Despite blindness and low intelligence, they can manipulate objects like keys and door handles.

Malign Intelligence. A crawling claw retains little memory, but the murderous emotions that fueled its crimes endure and intensify. Left alone, it reenacts violent behavior.

Living Claws. If created from a living cannibal’s hand, the claw remains tied to their soul. It can reattach seamlessly, leaving no trace. When separated again, the murderer falls into a coma. Destroying the claw kills the murderer, but killing the murderer does not destroy the claw.

Undead Nature. Crawling claws do not need air, food, drink, or sleep.

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2026 3:30:57 AM
7
0
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Coming Soon
3/1/2026 3:42:17 AM
8
0
1.1
Coming Soon
nerdsmoot

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