Magic Resistance. The Azuldir Elder has Advantage on saving throws against spells and other magical effects.
Claws. Melee Attack Roll: +7, reach 5 ft. Hit: 22 (4d8 + 4) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from all the Azuldir Elder's grasp, and the target has the Stunned condition until the grapple ends.
Stomach Acid . Constitution Saving Throw: DC 15, one creature that is Grappled by the Azuldir Elder's Grasp . Failure: 55 (10d10) Acid damage. Success: Half damage.
Mind Blast (Recharge 5–6). Intelligence Saving Throw: DC 15, each creature in a 60-foot Cone. Failure: 31 (6d8 + 4) Psychic damage, and the target has the Stunned condition until the end of the Azuldir Elder's next turn. Success: Half damage only.
Spellcasting. The Azuldir Elder casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At Will: Detect Thoughts, Acid Splash, Mind Sliver.
1/Day Each: Dominate Monster, Plane Shift (self only) Telekinesis, Dominate Person, Eyebite, Counterspell
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