| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 16 | +3 | +3 |
Flyby. The cherub doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Magic Resistance. The cherub has Advantage on saving throws against spells and other magical effects.
Chasten. Ranged Attack Roll: +5, range 30 ft. Hit: 5 (1d4 + 3) Psychic damage, and the target has Disadvantage on the next attack roll it makes before the start of the cherub's next turn.
Spellcasting. The cherub casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
At Will: Invisibility
1/Day Each: Cure Wounds
Shape-Shift. The cherub shape-shifts to resemble a calf (Speed 20 ft.), an eagle (20 ft., Fly 60 ft.), or a cat (20 ft., Climb 20 ft.), or it returns to its angelic form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Divine Innocence. Immediately after taking damage, the cherub reduces the damage taken by 2 (1d4).
Description
Spirits of celestial innocence, cherubim are just as likely to be found serving good-aligned spellcasters as exhorting the prodigal, urging them to turn away from corruption before it’s too late. As agents of divine conscience, they adopt the shapes of winged humanoid children or sacred beasts when attending their mortal charges.
Cherubim believe that so long as a person still lives, forgiveness is always within reach. Once they’ve identified a soul in need of ministration, a cherub will follow said mortal until their dying breath, offering redemption to the truly penitent.
Comments