Medium unknown, Neutral
Armor Class 1
Hit Points 5 (20d20)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
5 (-3)
Saving Throws CON +19
Senses Passive Perception 50
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

BEHAVIOR.  if a party carries a large amount of food and drinks the Amanath might visit if the party is sleeping in a tavern the Amanath will only approach the door before letting out a loud scream preventing any short or long rest unless they can't hear the scream. additionally, as long as the party can hear the scream, they will have to roll a d6 strength saving throw to endure the scream and not let it in. if let in it will devour 50% of the party's food and drink unless the food was poisoned with arsenic 

Action Melee Attack. if a door was opened to let it in it will attempt to shove past thy who has opened the door prone aging them by a year.

Bonus Actions

Bonus Action Name. aging touch. if the Amanath has gone feral it will grab a nearby party member and deal 1d10 necrotic damage

Reactions

Reaction Name: counter paralyze. if someone attempts to attack the Amanath while it is feasting, they will be completely paralyzed till it leaves     

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

floating a short foot above the ground roots and soil for its lower have for its upper have it has a withered human body long clawed fingers tainted by black and a deer scull

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2026 9:41:41 PM
5
1
--
Coming Soon

Monster Tags: undead

The__Magpie

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