Gargantuan Aberration, Chaotic Evil
AC 17 natural armor    Initiative +5 (15)
HP 800 (5d20)
Speed
Mod Save
STR 23 +6 +6
DEX 20 +5 +5
CON 19 +4 +4
Mod Save
INT 30 +10 +10
WIS 20 +5 +5
CHA 9 −1 −1
Resistances All
Immunities Charmed, Exhaustion
Senses Passive Perception 30
Languages None
CR 20 (XP 25,000; PB +6)
Traits

 

 

Actions

Latch on. the Devourer latches on to a huge or larger creature or item, that creature or item must make a DC10 saving throw or drop to 0 hit points and be devoured and destroyed 

clawed tentacle. Melee Weapon Attack: +13 to hit, reach 150 ft., 1 target. Hit: 15 (3d10 + 4) piercing damage.

dimensional warp. the devourer opens a portal to the far realm and travels through it, after it travels through the portal the portal remains open for 1d4+3 rounds and then dissapears.

Deafening Screech. the devourer screeches and causes all creatures within 500 feet to have the frightened condition towards it and take 2d6 psychic damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Deafening screech. devourer performs defaning screech action.

Attack. the devourer attacks

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Astral Devourer is a mysterious entity that lives in the fear realm and opens portals to the astral plane and preys on Kindori, esthetic, Cosmic horrors, and occasionally spelljaming ships. It appears to as a massive black squid covered in horrific mouths, eyes, and tentacles.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Astral Plane)

Annielfen