Large Construct, Lawful Evil
Armor Class 18 Natural Armor
Hit Points 142 (15d10 + 60)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +9, CON +8
Skills Perception +6, Stealth +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120, Passive Perception 16
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Agile Frame. Opportunity attacks against the Assaultron are made with disadvantage.

Target Lock. The Assaultron has advantage on its next attack roll against a creature it has already hit this turn.

Actions

Multiattack. The Assaultron makes two Bladed Arm attacks.

Bladed Arm. Melee Weapon Attack: +9 to hit, reach 10 ft., one target Hit: 16 (2d8 + 5) slashing damage.

If both attacks hit the same creature in a turn, that creature must succeed on a DC 16 Constitution saving throw or take 7 (2d6) additional slashing damage at the start of its next turn (bleeding effect).

Head Laser (Recharge 5–6). The Assaultron fires a focused beam in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw:  Failure: 31 (7d8) radiant damage or Half damage on a success.

 

Bonus Actions

Tactical Cloak. The Assaultron turns invisible until the start of its next turn or until it attacks.

DungeonDDive

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