Large Construct, Lawful Evil
AC 18 Natural Armor    Initiative +5 (15)
HP 142 (15d10 + 60)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 20 +5 +9
CON 18 +4 +8
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 12 +1 +1
Skills Perception +6, Stealth +9
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120; Passive Perception 16
Languages Common
CR 10 (XP 5,900; PB +4)
Traits

Agile Frame. Opportunity attacks against the Assaultron are made with disadvantage.

Target Lock. The Assaultron has advantage on its next attack roll against a creature it has already hit this turn.

Actions

Multiattack. The Assaultron makes two Bladed Arm attacks.

Bladed Arm. Melee Weapon Attack: +9 to hit, reach 10 ft., one target Hit: 16 (2d8 + 5) slashing damage.

If both attacks hit the same creature in a turn, that creature must succeed on a DC 16 Constitution saving throw or take 7 (2d6) additional slashing damage at the start of its next turn (bleeding effect).

Head Laser (Recharge 5–6). The Assaultron fires a focused beam in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw:  Failure: 31 (7d8) radiant damage or Half damage on a success.

 

Bonus Actions

Tactical Cloak. The Assaultron turns invisible until the start of its next turn or until it attacks.

DungeonDDive

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