| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 20 | +5 | +9 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Agile Frame. Opportunity attacks against the Assaultron are made with disadvantage.
Target Lock. The Assaultron has advantage on its next attack roll against a creature it has already hit this turn.
Multiattack. The Assaultron makes two Bladed Arm attacks.
Bladed Arm. Melee Weapon Attack: +9 to hit, reach 10 ft., one target Hit: 16 (2d8 + 5) slashing damage.
If both attacks hit the same creature in a turn, that creature must succeed on a DC 16 Constitution saving throw or take 7 (2d6) additional slashing damage at the start of its next turn (bleeding effect).
Head Laser (Recharge 5–6). The Assaultron fires a focused beam in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw: Failure: 31 (7d8) radiant damage or Half damage on a success.
Tactical Cloak. The Assaultron turns invisible until the start of its next turn or until it attacks.
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