Large Aberration, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 136 (16d10 + 48)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +6
Skills Perception +3
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60, Passive Perception 13
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Twisted Anatomy. The Centaur has advantage on saving throws against being knocked prone or grappled.

Mutant Resilience. If the Centaur takes acid damage, it instead regains hit points equal to half the damage dealt.

Actions

Multiattack. The Centaur makes two Slam attacks and one Tongue Lash attack.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target Hit: 14 (2d8 + 5) bludgeoning damage.

Tongue Lash. Melee Weapon Attack: +8 to hit, reach 15 ft., one target Hit: 12 (2d6 + 5) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pulled 10 feet toward the Centaur.

FEV Acid Spit (Recharge 5–6). The Centaur spits corrosive bile in a 30-foot line that is 5 feet wide. Creatures in the line must make a DC 15 Dexterity saving throw and takes 31 (7d8) acid damage on a failure or half damage on a success.

 

DungeonDDive

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