AC
11
Initiative
−1 (9)
HP
21
(3d10 + 1)
Speed
25 ft., Swim 25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 8 | −1 | −1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 6 | −2 | −2 |
| CHA | 6 | −2 | −2 |
Vulnerabilities
Lightning, Radiant
Resistances
Cold, Necrotic
Immunities
Charmed, Frightened
Senses
Passive Perception 8
Languages
None
CR
1/2 (XP 100; PB +2)
Traits
Return to the Deep: After being reduced to 0 health, this creature liquifies into a puddle of sea water.
High Water Composition: Weakness to lightning and radiant damage and resistance to cold and necrotic damage
Actions
Weapon Strike: Strikes with a weapon (Short Sword, Longsword, Bow...), +3 to hit, 1d6+2 bludgeoning or other weapon.
Bite: Bites a target, +3 to hit, 1d4+2 piercing, on hit, target must make constitution saving throw or their speed is reduced by half for 1 minute.
Bonus Actions
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reactions
Reaction Name. Enter the description for your action.
Description
An aquatic undead, formed from the fallen remains of lost pirates and sailors.
Comments