Medium Celestial (Demon), Chaotic Good
Armor Class 18 Natural Armor
Hit Points 180 (19d8 + 95)
Speed 40 ft., Fly 60 ft.
STR
18 (+4)
DEX
22 (+6)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +11, CON +10, WIS +8
Skills Acrobatics +12, Athletics +10, Insight +9, Perception +9, Stealth +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 19
Languages Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Acrobatic Combatant. Vaggie can move along walls and poles without needing an ability check, and can climb at full speed.

Quick Reflexes. Vaggie can take the Disengage or Dash action as a bonus action on her turn.

Protective Instinct. Allies within 10 ft. gain +1 to AC and saving throws as long as Vaggie is conscious.

Tactical Awareness. When Vaggie hits a creature with a weapon attack, she can mark that creature until the start of her next turn. The marked creature has disadvantage on attack rolls against targets other than Vaggie.

Actions

Multiattack. Vaggie makes three attacks: two with her Blade (dagger or short sword) and one ranged Throwing Knife attack.

Blade Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Throwing Knife. Ranged Weapon Attack: +12 to hit, range 30/120 ft., one target. Hit: 11 (1d10 + 6) piercing damage.

Precision Strike (Recharge 5–6). Vaggie targets one creature she can see. The target must succeed on a DC 19 Constitution saving throw or take 27 (6d8) damage and have movement halved until the start of its next turn. On a successful save, the target takes half damage.

 

Reactions

Defensive Riposte. When a creature hits Vaggie with a melee attack, she can make a Blade Strike against that creature

Legendary Actions

Vaggie can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Vaggie regains spent legendary actions at the start of its turn.

Quick Step: Move up to 30 ft. without provoking opportunity attacks.


Blade Attack: Make one Blade Strike.


Tactical Command (Costs 2 Actions): Allies within 10 ft. can immediately make one weapon attack as a reaction.

DungeonDDive

Comments

Posts Quoted:
Reply
Clear All Quotes