Blood frenzy. The Arzdul has advantage on attack rolls against any creature that is bloodied
Multiattack. The Arzdul makes three attacks using Rend, Bite or tail club in any combination.
Rend. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 7 (2d6 + 3) Slashing damage.
Bite. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 8 (2d8 + 3) piercing damage.
Tail club. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 7 (2d6 + 3) Bludgeoning damage.
Gore. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 9 (2d8 + 4) piercing damage.
Agressive lunge. The Arzdul moves up to it's speed towards a hostile creature it can see
Description
The Arzdul is a looming horned and shelled creature of the wild that hunts for sport. Despite their crude and barbaric tendencies they are more intelligent than the average beast and despite being territorial sometimes form small clans and are willing to work with humanoids if it benefits them.
Comments