| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Wrestler. The manhunter has Advantage on attack rolls against a creature Grappled by it.
Abyssal Legacy. The manhunter has Resistance to Posion damage.
Multiattack. The manhunter makes two attacks, using its Spiked Gauntlets or Net in any combination.
Spiked Gauntlets. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing or Bludgeoning damage, and the target must succeed on a Strength Saving Throw (DC 12) or be Grappled (escape DC 12).
Net. The manhunter throws a Net at a creature it can see within 15 feet of itself. The target must succeed on a Dexterity saving throw (DC 12) or have the Restrained condition until it escapes (DC 12 Athletics). The target succeeds automatically if it is Huge or larger.
Spellcasting. The manhunter casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 10):
At Will: Poison Spray (tier I), Thaumaturgy
1/Long Rest: Ray of Sickness
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