| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Attunement. CinderMantle may only be attuned by a Paladin whose oath touches the domains of forge, craft, protection, or duty. Attuning requires spending a short rest in prayer at a forge, anvil, or worked-stone altar. If the paladin breaks their oath, the suit goes dormant — its runes cold and dark — until the oath is restored.
Vigilent. The CinderMantle cannot be surprized.
Forge-Blessed Chassis. The Mantle provides an Armor Class of 18 (plate equivalent) and does not impose disadvantage on Stealth checks, as its joints are supernaturally silent.
Multiattack. The CinderMantle makes two attacks per round.
Maul. Melee Weapon Attack: +4 plus PB to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) bludgeoning damage.
Bolt Barrage (Recharge 4–6). Ranged Weapon Attack: a 80-ft. Line that’s 5 ft. wide . A barrage of crossbow bolts forces each creature in the area to make a Dexterity saving throw (DC 9 plus your DEX/INT modifier and Proficiency Bonus), taking 7 (2d4+2) piercing damage on a failed save, or half as much damage on a successful one.
Description
This is a battlesuit crafted with the aid of Tharmekhûl for a true-hearted dwarven paladin. It has continually evolved to become a worthy perch for a dwarf whose mettle is belied by his stature. In combat, it serves as an extension of the paladin's fighting arms while on the road, it is his loyal steed.
Contained within it is the spirit of a fire-elemental giving it resistance to fire and a will to obey it's master. It can accept simple commands and operate independantly within 100 ft of ithe paladin. The paladin and construct maintain a telepathic link of communication within 100 ft.
The CinderMantle has 18 AC and HP equal to 5 x the Paladin level. It is resistant to fire and slashing damage but vulnerable to lightning damage.
A small paladin can sit, partially enclosed, within the cockpit of the CinderMantle, giving them a full 6 feet 3 inches in height, granting the reach and presence of a human-sized warrior. Protected by the armor and built-in shield of the CinderMantle, the paladin only takes no damage unless the construct falls to zero hitpoints and ceases to funtion. If a critical hit is scored on the CinderMantle, the construct and it's occupant each take half the damage.
Damage received by the CinderMantle can the restored by the paladin spending at least two hours with tinkers tools repairing the construct and then allowing it to recharge during a long rest. If damage exceeds twice the CinderMantles hitpoints, it cannot be repaired outside of a dwarven smithy.
The left arm has a built-in shield while the right arm conatins a compartment from which a Great Maul can be deployed. Further enchancements as the paladin advances in level.
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