Medium Undead, Chaotic Evil
Armor Class 32 Hardened Crimson Armor
Hit Points 342 (300d20)
Speed
STR
29 (+9)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
18 (+4)
CHA
14 (+2)
Condition Immunities Charmed, Frightened, Invisible
Senses Passive Perception 14
Languages Knows all languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Crimson Fortitude: The Crimson King 

Spellcasting. 

10st level (# slots): [dragon summon], [bless] {skeletal soldier summon}

Will never run away from combat, even if forced to by a spell.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Katana +7# to hit, reach 5 ft., . Hit: # (3d20) slashing damage.

Crimson spear +8 (throwable) reach 10 ft, 40 if thrown. hit # (5d6) piercing damage.

Action Ranged Attack. Crimson Bow +4# to hit, range 120-300 ft., 3# target. Hit: # (3d8 + 1d4) piercing damage.

Crimson Bow: Shoot out 3 blood stained arrows. These arrows are different projectiles, so roll for each of them. These arrows can all target one person, or can target up to 3 targets.

 

Bonus Actions

Crimson Dart: Once per 2 turns, the Crimson King can throw 5 crimson darts as an extra action. Only roll once, that roll is collective for all of the darts.

Crimson Darts: +6 Damage: 3d4 range: 20 feet damage type: piercing

Reactions

Crimson Resistance If a character uses a damage type that the Crimson King is weak to, he gets +5 the next time he deals damage. This effect can stack.

If any character enters the room with red equipment, they permantly have disadvantage unless they put it away or destroy it. Only works while in combat with the crimson king.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He wears a faceless, crimson visor with no eye slits—rumor has it he sees through the blood of anyone currently bleeding within his kingdom. He sits upon a throne of calcified bone, harvested from the thousands of challengers he personally executed in the dueling pits. His armor isn’t painted red; it is forged from a cursed, rust-colored metal that seems to pulse with a wet, organic heartbeat. A massive, heavy mantle of scarlet velvet that is so long it pools at the base of his throne like a literal lake of gore.  The Crimson King doesn't scream or rant. He speaks in a voice that sounds like heavy stones grinding together. When he enters a room, the temperature drops, and a faint smell of copper and ozone fills the air.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

penguin1000

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