Armor Class
16
Natural
Hit Points
75
(10d8 + 30)
Speed
30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
16
(+3)
CHA
11
(+0)
Skills
Intimidation +2
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Deflect Magic (Reaction): When hit by a ranged spell attack, the monk can reduce the damage by 1d10 + 3.
Crystalline Shatter: When reduced to 0 hit points, the monk violently explodes into jagged astral shards. All creatures within 10 feet must make a DC 14 Dexterity saving throw, taking 2d8 piercing damage on a failure, or half as much on a success.
Actions
Multiattack. The monk makes two Void Stikes
Void Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.
Adds 1d6 cold or force damage
Astral Step (Bonus Action): The monk magically teleports up to 30 feet to an unoccupied space they can see.
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