Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 16 Natural
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
11 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Deflect Magic (Reaction): When hit by a ranged spell attack, the monk can reduce the damage by 1d10 + 3.

Crystalline Shatter: When reduced to 0 hit points, the monk violently explodes into jagged astral shards. All creatures within 10 feet must make a DC 14 Dexterity saving throw, taking 2d8 piercing damage on a failure, or half as much on a success.

Actions

Multiattack. The monk makes two Void Stikes

Void Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.

Adds 1d6 cold or force damage

Astral Step (Bonus Action): The monk magically teleports up to 30 feet to an unoccupied space they can see.

 

Monster Tags: NPC

Habitat: Urban

Thatoneguyattheshow

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