Medium Celestial, Chaotic Evil
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Psychic
Condition Immunities Frightened
Senses Darkvision, Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Chaotic Bolt (Ranged Spell Attack): +4 to hit, 30 ft.

Hit: 1d8 damage. Roll a d6 to determine type:
1 Fire | 2 Cold | 3 Lightning | 4 Acid | 5 Thunder | 6 Psychic

Actions

Action Name. Teleports 10 feet in a random direction (roll a d8 for direction). 5-6 recharge

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

creation12321

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