Legendary Resistance (3/Day). If Yiven fails a saving throw, she can choose to succeed instead.
Unusual Nature. Yiven doesn’t require air, food, drink, or sleep.
Perfect Reality. When another creature within 60ft makes an ability check, attack roll, or saving throw, Yiven may also roll a d20 and choose which dice to use. If the creature had advantage on the roll, Yiven may choose between her die or their higher die.
Spellcasting. Yiven is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Yiven has the following wizard spells prepared:
Cantrips (at will): ray of frost, shocking grasp, frostbite, chill touch, toll the dead
1st level (at will): Burning Hands, Detect Magic, Cause Fear, Ice Knife, Magic Missile, Ray of Sickness, Shield
2nd level (at will): Acid Arrow, Aganazzar's Scorcher, Blindness/Deafness, Mirror Image, Misty Step, Scorching Ray
3rd level (at will): Dispel Magic, Enemies Abound, Fireball, Lightning Bolt, Sleet Storm
4th level (3 slots): Blight, Confusion, Greater Invisibility,
5th level (3 slots): Arcane Hand, Enervation, Telekinesis
6th level (3 slots): Chain Lightning, Circle of Death, Disintegrate, Globe of Invulnerability, True Seeing
7th level (3 slots): Crown of Stars, Finger of Death
8th level (2 slots): Abi-Dalzim's Horrid Wilting, Reality Break
9th level (2 slots): Power Word Kill, Time Ravage
Turn Resistance. Yiven has advantage on saving throws against any effect that turns undead.
Multispell. Yiven can cast two spells per action, if both spells are 3rd level or lower
Dominate Will (3/Day). Yiven targets one creature she can see within 30 feet of her. The target must succeed on a DC 18 Intelligence saving throw or be magically charmed by Yiven for 24 hours, until Yiven dies, or until she is on a different plane of existence from the target. The charmed target is under Yiven's control and can't take reactions, and Yiven and the target can communicate telepathically with each other over any distance.
The charmed target can repeat this saving throw at the beginning of each of their turns.
Hurl Through Time. Yiven points at a creature within 60ft. They must succeed an DC 18 Intelligence saving throw or disappear until the beginning of their next turn as they were whisked through eternity, seeing all possible futures and realities, and taking 10d10 psychic damage when they reappear. If they succeed, their mind is struck by a blinding headache, dealing half as much damage and not disappearing.
Temporal Shift. Yiven displaces herself in time, teleporting to any location she can see within 60ft.
Improved Counterspell. Yiven utters an otherworldly word to interrupt a creature she can see that is casting a spell. If the spell is 4th level or lower, it fails and has no effect. If the spell is 5th level or higher, Yiven makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect. Whatever the spell’s level, the caster takes 10 psychic damage if the spell fails.
Lair and Lair Actions
At the top of every round, Yiven forces each person in initiative to declare their actions for their turn pre-emptively. She then arranges their turns as she wishes.
Previous Versions
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3/3/2026 10:27:32 PM
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10
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2
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Coming Soon
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