Armor Class
17
(natural armor)
Hit Points
120
(15d10 + 38)
Speed
30 ft.
STR
18
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
3
(-4)
WIS
3
(-4)
CHA
3
(-4)
Saving Throws
STR +7, CON +7
Damage Vulnerabilities
Lightning
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Clamping Feet. The mech suit has a climbing speed of 30 feet and can walk on any surface, ignoring gravity.
Actions
Multiattack. The mech suit makes two blade attacks, or one energy beam attack.
Bladesaw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Energy Beam (Recharge 5, 6). A beam of energy shoots out from the Mech. Each creature in a 100 foot line must make a DC 15 dexterity saving throw. On a failed save, the target is blasted 20 feet back and takes 9d6 fire damage. The target is not pushed back on a success, and takes half as much damage.
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