| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +6 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Evasion. If Arrigal is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. Arrigal can’t use this trait if he has the Incapacitated condition.
Assassin’s Ambush. If Arrigal hits a creature that has not yet taken a turn in combat, the attack deals an extra 4d6 damage.
Shadow Predator. If Arrigal begins his turn Hidden, the first attack that hits a creature during that turn deals an additional 3d6 damage.
Multiattack. Arrigal makes two attacks, using Shortsword or Light Crossbow in any combination.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If Arrigal had advantage on the attack roll, or if he was unseen by the target when he made the attack, the attack deals an additional 10 (3d6) poison damage.
Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If Arrigal had advantage on the attack roll, or if he was unseen by the target when he made the attack, the attack deals an additional 7 (2d6) poison damage.
Vistani Slip. When Arrigal is hit by an attack he can see, he may move up to 10 feet without provoking opportunity attacks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/4/2026 10:16:51 AM
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3
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1
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Coming Soon
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