Acid Absorption. Whenever the Clay Slime is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Immutable Form. The Clay Slime Golem is immune to any spell or effect that would alter its form.
Magic Resistance. The Clay Slime Golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Clay Slime Golem weapon attacks are magical
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) bludgeoning damage.
Ball Swipe (Recharge 5–6). Ranged Weapon Attack. +4 to hit, reach 20 ft, one target. Hit: 12 (2d8+4) bludgeoning damage. If the target creature gets a hit, it must succeed on a DC 14 Strength saving throw to half damage on a failed saving throw be pushed away by the ball until the end of the atack and fall Prone. After the ball stops, the Clay Slime Golem does a swipe attack with its slime arm (Cone 20ft) if a creature is inside this area, it must succeed a DC 13 Dexterity Saving Throw or be Prone, and takes 7 2d6 bludgeoning damage, if the creature were Stunned or Prone during this attack they are dragged all the way with the arm and set aside, Hit: 10 (3d6+4).
Falling Boulders. (Only four times in the room) the creatures inside the room must succeed a DC 13 Dexterity to avoid them on a failed save the creature takes 9 (3d6) bludgeoning damage, after this the creature must succeed a DC 13 Constitution Saving Throw, on a failed save the creatures becomes Stunned for 1d3 turns by doing this action the Clay Slime Golem receives 18 (6d6) bludgeoning damage.
The Call of the Slime (Recharge 3-6). The Clay Slime Golem does a shout to their servants to get on the battlefield. This Shout makes 1d2 Red Moon Slimes to appear in a 60 ft Range of The Clay Slime Golem.
Strong Gust. The Slime Golem suck in air making a strong gust making the enemies in 30ft cone to be pulled in to the Golem's direction by 10ft and be prone. To don't be pulled, the creatures must succeed a DC 15 Athletics check.
Emergency Repairment. As an action the Clay Slime Golem can repair itself using the slime on its shoulder to get inside and seal the cracks from the damage that has received. During this turn the Clay Slime Golem heals (3d10+12) (the max times that the Golem can perform this action 4 times until a long rest). By doing this action the Clay Slime Golem exposes its weakspot, this spot is vulnerable to Piercing damage, and covers it up by the end of its next turn.
Description
The Clay Slime Golem is a gigant boulder with an Ooze sticking out of its left side and a floating rock arm in tis right. It also has a sort of scarf on it. This towering Golem bears the likeness of an archaic, armored warrior but spent by time.
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