| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 18 | +4 | +8 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Ethereal Movement. Unaffected by Difficult Terrain and cannot be moved to any other plane of existence unwillingly. Also immune to the Grappled and Restrained conditions.
Breathless. Does not need air to breathe, or to perform verbal components of spells.
Harbinger's Scythe. Swings a colossal scythe shaped arm at the target, can either sweep in a 90 degree cone, or reap a single target for massive damage.
Harvester. The Great Harbinger can use two Sweeps and a Reap as part of the same attack action.
Sweep. Melee Weapon Attack: +7 to hit, reach 5 ft., 1-3 targets. Hit: 13 (3d4 + 7) Lightning damage.
Reap. Melee Weapon Attack: +5 to hit, range 10 ft., 1 target. Hit: 13 (3d4 + 7) Lightning damage. If the target is Bloodied hits with this attack are considered a critical hit.
Flicker. Teleport to an unoccupied space that you can see within 15 feet.
Attack of Opportunity. The Harbinger can use either Sweep or Reap during their attack of opportunity.
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