Tiny Construct, Unaligned
AC 15    Initiative +5 (15)
HP 18 (4d6)
Speed 5 ft., Fly 50 ft.
Mod Save
STR 10 +0 +0
DEX 17 +3 +3
CON 10 +0 +0
Mod Save
INT 1 −5 −5
WIS 5 −3 −3
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 7
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Flyby. The jug doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.

Spill Contents. roll a d8, random, the number makes the following contents and effect happen.

Alchemy Jug Liquids
Liquid Effect
1. Acid Dexterity Saving Throw DC 12, Failure: target takes 8 (4d4) Acid damage
2. Basic Poison Constitution Saving Throw DC 12, Failure target takes 6 (2d6) poison damage.
3. Beer Constitution Saving Throw DC 12, Failure: target becomes [condition]poisoned[condition] until the end of the jugs next turn.
 4. Honey Strength Saving Throw DC 12, Failure: Target becomes grappled (Escape DC 8) Until the end of the jugs next turn.
5. Mayonnaise Dexterity Saving Throw DC 12, Failure: target gets covered in mayo on them. That's it
6. Oil Dexterity Saving Throw DC 12, Failure: If target has a open flame or a flaming object touches them, the target beins burning and has vulnerability to fire damage.
7. Vinegar Constitution Saving Throw DC 12, Failure: target becomes [condition]incapacitated[condition] until the end of their next turn.
8. Wine Constitution Saving Throw DC 16, Failure: target becomes [condition]poisoned[condition] for one minute, target can attempt the saving throw again at the start of their turn.
   

Habitat: Urban

DartanyanHobbs

Comments

Posts Quoted:
Reply
Clear All Quotes