| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 6 | −2 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 8 | −1 | +4 |
| CHA | 4 | −3 | −3 |
Tunneler. The worm can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Multiattack. The worm makes one Bite attack and one Tail Stinger attack.
Bite
Melee Weapon Attack:
+7 to hit, reach 10 ft., one target.
Hit: 18 (3d8 + 4) piercing damage.
Tail Stinger
Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 14 (2d10 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 6d6 poison damage on a failed save, or half as much on a success.
May retreat if bloodied. Below 30 HP roll D20. DC 15. If retreats, one must relocate it. It regains 2D20 HP
Description
Harvest Purple Worm poison: DC 15 Nature Poison does DC 19 CON. 12 D6 damage half on successful save.
-
- You must kill it without destroying the stinger.
- A failed harvesting check ruins the gland.
- Poison must be stabilized within 1 hour or it degrades.
Lair and Lair Actions
Deep cave in the ground. It sleeps unless you wake it up.
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