Large Monstrosity, Unaligned
Armor Class 23 Natural Armor
Hit Points 102 (12d12 + 2)
Speed 20 ft., Fly 25 ft. Most cannot fly, it just depends on what sort.
STR
15 (+2)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +7, DEX +6, CON +10
Damage Vulnerabilities Acid, Lightning, Radiant
Damage Resistances Bludgeoning, Cold, Fire, Psychic, Damage Dealt By Traps
Damage Immunities Force, Necrotic, Piercing, Poison, Slashing, Thunder
Senses Blindsight 60 ft, blind beyond here, Passive Perception 11
Languages Common This is only with difficulty, and the result is garbled
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

The Amalgamates cannot cast spells, even if formerly spellcasters.

 

Actions

Multi Attack. Amalgamates can make two attacks per round, either two pseudopods or a bite or peck and a slam.

Pseudopod Attack. Melee Attack: +7 to hit, reach 5 ft., 1 target. Hit: 24 (5d8 + 10) Bludgeoning damage. 

Bite/ Peck. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 45 (5d12 + 12) Piercing damage. 

Slam. Melee Attack: +10 to hit, reach 10 ft., 1 target. Hit: 66 (8d10 + 22) Bludgeoning damage. 

Description

Amalgamates appear to be normal creatures, but actually are melting, melded monstrosities.

Lair and Lair Actions

The Amalgamates are stored in a laboratory in somebody's basement.

Monster Tags: Misc CreatureShapechangerabberation

Habitat: Urban

IlluminoPseudonymous

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