Armor Class
23
Natural Armor
Hit Points
102
(12d12 + 2)
Speed
20 ft., Fly 25 ft. Most cannot fly, it just depends on what sort.
STR
15
(+2)
DEX
12
(+1)
CON
20
(+5)
INT
8
(-1)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
STR +7, DEX +6, CON +10
Damage Vulnerabilities
Acid, Lightning, Radiant
Damage Resistances
Bludgeoning, Cold, Fire, Psychic, Damage Dealt By Traps
Damage Immunities
Force, Necrotic, Piercing, Poison, Slashing, Thunder
Condition Immunities
Blinded, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses
Blindsight 60 ft, blind beyond here, Passive Perception 11
Languages
Common This is only with difficulty, and the result is garbled
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
The Amalgamates cannot cast spells, even if formerly spellcasters.
Actions
Multi Attack. Amalgamates can make two attacks per round, either two pseudopods or a bite or peck and a slam.
Pseudopod Attack. Melee Attack: +7 to hit, reach 5 ft., 1 target. Hit: 24 (5d8 + 10) Bludgeoning damage.
Bite/ Peck. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 45 (5d12 + 12) Piercing damage.
Slam. Melee Attack: +10 to hit, reach 10 ft., 1 target. Hit: 66 (8d10 + 22) Bludgeoning damage.
Description
Amalgamates appear to be normal creatures, but actually are melting, melded monstrosities.
Lair and Lair Actions
The Amalgamates are stored in a laboratory in somebody's basement.
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