Tiny unknown, Any Alignment
AC 18 natural    Initiative +5 (15)
HP 6 (1d6)
Speed 30 ft., Bounces and skips around in random directions.
Mod Save
STR 1 −5 −5
DEX 20 +5 +17
CON 10 +0 +0
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Immunities Fire, Poison, Psychic, Radiant; Charmed, Exhaustion, Poisoned, Prone
Senses Passive Perception 1
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Heated coals that can move and act like they are alive.

 

If submerged into water it will take damage 1d4 per turn until to 0HP. Once reduced to 0HP they are no longer animated.

Actions

Action Name. Kindle: Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 1d4 fire damage. The target will catch fire if it is flammable. Until a creature takes an action to douse the flames, they will take 1d4 damage at the start of its turn.

 

Reactions

Opportunity Attack: When a creature moves out of its reach willingly the coal can attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Animated Coals that are used to heat things up. They skip and bounce around setting fire to anything they touch if flammable.

Lair and Lair Actions

Bavlorna's Cauldron in Downfall.

Arkvenom

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