| Mod | Save | ||
|---|---|---|---|
| STR | 1 | −5 | −5 |
| DEX | 20 | +5 | +17 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Heated coals that can move and act like they are alive.
If submerged into water it will take damage 1d4 per turn until to 0HP. Once reduced to 0HP they are no longer animated.
Action Name. Kindle: Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 1d4 fire damage. The target will catch fire if it is flammable. Until a creature takes an action to douse the flames, they will take 1d4 damage at the start of its turn.
Opportunity Attack: When a creature moves out of its reach willingly the coal can attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Animated Coals that are used to heat things up. They skip and bounce around setting fire to anything they touch if flammable.
Lair and Lair Actions
Bavlorna's Cauldron in Downfall.
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