Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
No Flesh Wasted: If killed A zombie with 11 hit points and a movement speed of 10 feet will spawn in the same spot that the Crypt-Thing had died upon, This feature is cancelled if slain with Radiant damage.
Multi-attack: It can attack once with its "Torso club" or it can slam twice.
Torso Club: Melee weapon attack: +3 to hit Reach: Five feet, one target, *Hit* (2D8+3) bludgeoning damage
Slam: Melee weapon attack: +3 to hit, Reach: Five feet, one target *Hit* (1d6+3) bludgeoning damage
Description
An artifact construction of flesh created from two corpses of similar size, armored with bone plating and wielding the torso of another as their main weapon this thing shuffles forward wading through deadliest of attacks to beat whoever their master commands. When it finally drops dead the body attached to its arm will come alive, tearing itself from its previous wielder and continue the last task that they were sent upon.
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