Medium Humanoid, Neutral Good
AC 20 (plate, shield)    Initiative −1 (9)
HP 84 (8d12 + 32)
Speed 30 ft.
Mod Save
STR 18 +4 +9
DEX 8 −1 −1
CON 18 +4 +9
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 14 +2 +2
Skills Athletics +9, Perception +5
Gear Plate Armor, Towershield
Senses Passive Perception 15
Languages Common, Dwarvish
CR 15 (XP 13,000; PB +5)
Traits

Unwavering Optimism. Whenever Anton takes bludgeoning, piercing, slashing, or necrotic damage, he reduces the amount he takes by 5 (calculated after any other reductions, like resistance or a save-for-half)

Big Guy. Anton has advantage on Strength checks and saving throws. Additionally, he counts as Large when making them. 

Actions

You’re Goin’ Nowhere. Anton reaches out and grabs an enemy in a big, bone crushing bear hug. He makes a Slam attack at advantage against a target within 5 ft of him. On a success, the target is grappled and restrained for as long as Anton is grappling it, and takes 2d6 damage every time it tries and fails to escape the grapple. While grappling this way, Anton cannot be moved against his will by any means.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) bludgeoning damage. If he damages a creature he's grappling with this attack, he can choose to either deal an extra 1d6 bludgeoning damage or gain 1d6 temp HP. 

Bonus Actions

One Man Phalanx. Anton deploys his tower shield, bolstering the defenses of him and his allies. All creatures within 5 ft of Anton gain a +2 bonus to AC until the start of his next turn. If only Legio Nocta is receiving this bonus, it is increased to +3.

Reactions

On Guard. Anton can take 2 reactions per round

(louder)YOU'RE GOIN' NOWHERE. When a creature Anton is grappling successfully escapes his grapple by any means, he can take an opportunity attack against them. If it hits, he can choose to reduce their speed to 0 until the start of his next turn instead of dealing damage to them. 

cbagels

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