hp small 27 medium 39 large 47 huge 56 gargantuan 74
Action Name. swarmAction Melee Attack. Melee Weapon Attack: +4 to hit, reach 0 ft., 1 target. Hit: 9 (1d6 + 3) [slashing] damage. aditionly 1d6 per size above small
Action Ranged Attack. Recharge 1d6(5 or 6) spit Ranged Weapon Attack: +4 to hit, range 30/100 ft., 1 target. Hit: # (3d8 + 3) [acid] damage con sav or be poisoned.+1d8 per size above large.
Bonus Action screach every one within 30ft wisdom saving throw or be fritende
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
zombie bug swarm
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Mar 19, 2026first monster