Medium Or Small Monstrosity, Typically Chaotic Evil
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
7 (-2)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws DEX +4, CHA +1
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

hp small 27 medium 39 large 47 huge 56 gargantuan 74

 

Actions

Action Name. swarmAction Melee Attack. Melee Weapon Attack: +4 to hit, reach 0 ft., 1 target. Hit: 9 (1d6 + 3) [slashing] damage. aditionly 1d6 per size above small

Action Ranged Attack. Recharge 1d6(5 or 6) spit Ranged Weapon Attack: +4 to hit, range 30/100 ft., 1 target. Hit: # (3d8 + 3) [acid] damage con sav or be poisoned.+1d8 per size above large.

Bonus Actions

Bonus Action screach every one within 30ft wisdom saving throw or be fritende

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

zombie bug swarm

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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