Medium unknown (Dinosaur), Unaligned
AC 13    Initiative +1 (11)
HP 33 (4d10 + 11)
Speed 60 ft.
Mod Save
STR 15 +2 +2
DEX 16 +3 +3
CON 17 +3 +3
Mod Save
INT 2 −4 −4
WIS 12 +1 +1
CHA 5 −3 −3
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The chronoraptor has advantage on an attack roll against a creature if at least one of the velociraptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Temporal Anomaly: The chronoraptor exists as an unstable echo in the timeline. At the start of each of its turns, roll a d4 to determine how the distortion affects it:

  1. Stable Moment: Nothing happens
  2. Temporal Lag: The chronoraptor flickers out of sync with the present. Its speed is halved, and attack rolls against it have advantage until the start of its next turn
  3. Rewind: The chronoraptor briefly snaps back to an earlier state in its timeline and regains 2d4 hit points.
  4. Time Skip: The chronoraptor teleports up to 30 feet to an unoccupied space it can see. This movement does not provoke opportunity attacks.
Actions

Multiattack. The chronoraptor makes two attacks

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Piercing damage.

Claws. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage. 

Cprince170

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