Medium Aberration, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 66 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
5 (-3)
CHA
5 (-3)
Skills Perception +1
Damage Resistances Acid, Thunder
Senses Darkvision 60 ft., Passive Perception 11
Languages Slaad, Telepathy 60 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 7 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The slaad makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage. 

Cowering Screech (Recharge4-6). The slaad emits a horrific screech. Each creature within 30 feet of it that can hear it and that isn't a slaad must succeed on a DC 14 Constitution saving throw or take 10 (3d6) thunder damage and be deafened until the end of their next turn. On a success the targets only take half as much damage and isn't deafened.

 

Monster Tags: Slaad

AlmondPie

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