Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 7 hit points at the start of its turn if it has at least 1 hit point.
Multiattack. The slaad makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage.
Cowering Screech (Recharge4-6). The slaad emits a horrific screech. Each creature within 30 feet of it that can hear it and that isn't a slaad must succeed on a DC 14 Constitution saving throw or take 10 (3d6) thunder damage and be deafened until the end of their next turn. On a success the targets only take half as much damage and isn't deafened.
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