Meolten Implosion. If the blob is reduced to 0 Hit Points, it implodes and ejects any creatures and objects engulfed. The sludge itself vanishes, leaving behind a layer of molten metal on everything that was within 600 feet of it, dealing 55 (10d10) Radient damage.
Legendary Resistance (4/Day). If the blob fails a saving throw, it can choose to succeed instead.
Magic Resistance. The blob has Advantage on saving throws against spells and other magical effects.
Of AO's Inception. When the sludge hits with an attack, it's considered a critical hit. When the sludge rolls a 20 when making an attack, the creature gains vulnerability to the damage the sludge deals for this attack. Additionally, when the sludge deals damage, it may cast divine [/spell]word[spell] (DC:30), targeting only the creature that it dealt damage to
Multiattack. The blob makes one Searing Slam, one Boiling Glob, and uses Engulf.
Searing Slam. Melee Attack Roll: +10, reach 10 ft. Hit: 34 (3d10 + 18) Radiant damage.
Boiling Glob. The blob lobs a slimy glob at one Large or smaller creature it can see within 600 feet of itself. Dexterity Saving Throw: DC 23, the targeted creature. Failure: 18 (3d6 + 8) Radiant damage. The glob rolls the target 60 feet straight toward the blob, and the target has the Restrained condition until the end of its next turn, when the glob harmlessly dissolves. Success: Half damage only.
Engulf. The sludge moves up to its Speed and can move through the spaces of large or smaller creatures and objects. Each creature or object whose space the sludge enters for the first time during this move must make a DC23 Strength Saving Throw. On a succsess the target escapes and enters the nearest unoccupied space. On a failure, the target is engulfed. While engulfed, a target has Total Cover against attacks and other effects outside the sludge, and when the sludge moves, the engulfed target moves with it. A nonmagical object is destroyed after spending 1 minute engulfed.
While engulfed, a creature takes 21 (6d6) Radiant damage at the start of each of its turns, is suffocating, has the Restrained condition, and repeats the save at the end of each of its turns. An engulfed creature that is reduced to 0 Hit Points dissolves into ash.
The sludge can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sludge regains spent legendary actions at the start of its turn.
Decay. The sludge deals 14 (4d6) Radiant damage to each creature engulfed by it. The sludge can’t take this action again until the start of its next turn.
Dragging Glob. The sludge uses Boiling Glob. The sludge can’t take this action again until the start of its next turn.
Lashing Goop (Costs 2 Actions). The sludge makes one Searing Slam attack.
Comments