Gargantuan Ooze (Triton), Lawful Evil
Armor Class 22 Natural Armor
Hit Points 2295 (154d20 + 678)
Speed
STR
27 (+8)
DEX
14 (+2)
CON
28 (+9)
INT
3 (-4)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws STR +17, DEX +11, WIS +12
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Acid, Necrotic, Psychic
Senses Tremorsense 600, Passive Perception 13
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Grafted Chimera. When rolling initiative for the amalgam, in addition, roll initiative for 5 Adamantine Sludge of Agony. These creatures are immune to area of effect damage and share a space with the many mawed. Each round, only one of these creatures can move on their turn. If one of these creatures takes damage but does not die within the round, the many mawed takes the damage instead. If a creature in the chimera were to die, the many mawed takes this damage as well, and that creature in the chimera no longer rolls initiative with the many mawed. When the analgum dies, all the creatures in the chimera die. 

Actions

One for All. The amalgam takes a turn as if one of the creatures in the chimera at random. Attacks made by the chimera on her turn get a bonus of +6 to hit, and any damage dealt by the amalgam is doubled.

1-5. Sludge

6. Any Two.

Reactions

All for One. One of the creatures in the chimera gains immunity to all damage types until the start of the  amalgams next turn.

Legendary Actions

The amalgam can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The amalgam regains spent legendary actions at the start of her turn.

Move. The amalgam moves up to the speed of one of the creatures in her chimera.

Assault (Costs 2 Actions). The amalgam uses her One for All action.

Reclude (Costs 2 Actions). The amalgam uses her All for One action.

Grim_Smile

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