Grafted Chimera. When rolling initiative for the many mawed, in addition, roll initiative for an Ancient Black, Blue, Green, Red, and White Dragon. These creatures are immune to area of effect damage and share a space with the many mawed. Each round, only one of these creatures can move on their turn. If one of these creatures takes damage but does not die within the round, the many mawed takes the damage instead. If a creature in the chimera were to die, the many mawed takes this damage as well, and that creature in the chimera no longer rolls initiative with the many mawed. When the many mawed dies, all the creatures in the chimera die.
One for All. The many mawed takes a turn as if one of the creatures in the chimera at random. Attacks made by the chimera on her turn get a bonus of +6 to hit, and any attacks that hit are critical hits.
1. Black.
2. Blue.
3. Green.
4. Red.
5. White.
6. Any Two.
All for One. One of the creatures in the chimera gains immunity to all damage types until the start of the many mawed next turn.
The many mawed can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The many mawed regains spent legendary actions at the start of her turn.
Move. The many mawed moves up to the speed of one of the creatures in her chimera.
Assault (Costs 2 Actions). The many mawed uses her One for All action.
Reclude (Costs 2 Actions). The many mawed uses her All for One action.
Weave (Costs 2 Actions). The many mawed casts a wizard spell at 9th level.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/5/2026 6:50:43 PM
|
6
|
1
|
1
|
Coming Soon
|
Comments