Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Starlight. Advanced form of Darkvision. Can see in any form of darkness and provides dim light for up to 20ft
Cat Nap. Does not require sleep or rest of any kind. Very vigilant until they decide to just "turn out the lights" that can last between 1 minute to an entire hour randomly
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage
Cat Climb. Melee Weapon Attack: -1 to hit, reach 15 ft, up to three targets within 5 ft. Hit: 1d8 slashing damage + 1d6 piercing damage
Flicker. As a bonus action, can flick from one location to another visible within 120ft in a brief flash of light
Plasma. Reaction on Grapple attempt: +0
Description
A feline guardian born of the primordial chaos waters. Roams worlds via the stars and, like shooting stars, may occasionally land in one of the worlds.
It is said that if one should befriend a creature of the astral planes, the creature will only make themselves solid for that perosn and that person only.
Comments