Medium Humanoid, Chaotic Neutral
Armor Class 18 Natural Armor
Hit Points 300 (15d20)
Speed 45 ft.
STR
15 (+2)
DEX
15 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
20 (+5)
Condition Immunities Poisoned
Senses Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Convergence. The blood in your body is yours to control. You cannot die to bleeding out, and if blood touches a creature, they take 2d6 poison damage. 

Flowing Red Scale. By having your blood enhance your body, you double your speed, add 3 to STR, DEX, and CON.

Actions

Wing King. Choso takes the Unarmed Strike Action thrice, and deals 1d4 necrotic damage per hit.

Blood Edge. Melee Weapon Attack: +2 to hit, reach 5 ft., # target. Hit: 4d10 + 3 slashing damage.

Piercing Blood. Ranged Weapon Attack: +3 to hit, range 5/30 ft., 1 target. Hit: 2d12d + 5 acid damage.

Supernova. After taking the Convergence bonus action, Choso can create a small orb of blood in an unoccupied space that he can see. Creatures within 10ft of this orb when it explodes take 2d10 acid damage.

Blood Rain. Choso casts blood into the sky, and it explodes in rain across the fighting area. All creatures without some kind of magical reinforcement take 1d12 acid damage per round. This rain lasts 6 rounds.

Plasma Wave. Choso creates a wave of blood in a 30ft by 60ft lane. Any creatures caught in it takes 2d6 acid damage if they fail a DC 15 CON saving throw. If they succeed, they take half damage.

Slicing Exorcism. Choso hurls a rotating halo of blood in a 120 ft line. Any creature it touches takes 5d4 slashing damage.

 

Bonus Actions

Convergence. Choso prepares to use Supernova, Blood Rain, Slicing Exorcism, or Plasma Wave.

SPIN. spin.

 

Reactions

Opportunity Attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Choso

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LordJohnBellafiore

Comments

Posts Quoted:
Reply
Clear All Quotes