Wandering Ordeal: When entering the fight, gain 1D6/2 (round up) Preparing Herd Migration. Every turn, lose 1 Preparing Herd Migration at the end of the turn. When BongBong has no more Preparing Herd Migration at turn start, use Herd Migration. This passive does not activate if BunBun is on field.
"Ordeals are quite distinct from Abnormalities—they are vivid representations of intense traumas, dredged up at random from humanity's dreams that course through the farthest depths of this company."
Tailored for the Palate: When attacking an enemy who is vulnerable to Piercing attacks, force the target to lose 5ft of speed for every attack successfully made upon them, to a minimum of 5ft. This passive activates once per action.
"How could such a flavorful beverage end up being called BongBong?"
The Secret of Taste: If this creature is defeated, give the person who defeated this unit 1 BongBong Orange. If the creature with BongBong Orange drops below 60% of their max HP, heal 30% of their max HP and lose the effect.
Pounce: Melee Weapon Attack: +4 to hit, 5ft range, 1 target. 6 (2D6) piercing damage. When successfully attacking the target, the target must succeed a DC8 constitution saving throw or take an additional 1D4 bleeding damage. The BongBong leaps at a target and gnaws them with its mandibles.
Gnawing Gobble: Melee Weapon Attack: +3 to hit, 5ft range, 1 target. 8 (2D6+2) piercing damage. When successfully attacking the target, make the target take 20% more damage from piercing attacks for the next turn. The BongBong creeps up to its target and takes a bite out of its target, munching their flesh.
Orange-flavored Bubble Supplement: Melee Weapon Attack: +5 to hit, 5ft range, 1 target. 8 (2D6+2) piercing damage. If this creature has failed to make an attack for 2 turns in a row, use this attack instead of Pounce. When successfully attacking the target, the target must succeed a DC10 constitution saving throw or take an additional 2D4 bleeding damage. The BongBong leaps at a target and gnaws them with its mandibles.
Add a Note of Bubbly Flavor: Melee Weapon Attack: +4 to hit, 5ft range, 1 target. 7 (2D4+3) piercing damage. If this creature has failed to make an attack for 2 turns in a row, use this attack instead of Gnawing Gobble. When successfully attacking the target, the target must succeed a DC8 constitution saving throw or take an additional 1D4 bleeding damage and make the target take 20% more damage from piercing attacks for the next turn. The BongBong creeps up to its target and takes a bite out of its target, munching their flesh.
Herd Migration: +4 AC for the turn. If this creature was not hit by the end of the turn, burrow into the ground and escape combat without triggering an attack of opportunity.
Description
The BongBong [Orange] is a worm-like creature spawned of the Ordeal of Amber Dawn. It can also be summoned by BunBuns as a part of their attack. BongBongs are insectoid in looks but possess unnatural biology, seemingly consisting of an orange gel-like substance inside of a bug-like shell. They are migratory creatures that move in herds, also often escaping conflict if possible. BongBongs taste distinctly of sharp orange with a strong sweetness and acidity. BongBongs are processed to make the Dancing BunBun Orange Flavor BongBong drinks.
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