Large Aberration
Armor Class 20 Plate
Hit Points 250 (5d20)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +19, CON +21
Skills Athletics +10, Intimidation +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Mundane Attacks
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Legion Body  The amalgam has advantage on checks to grapple, shove, or resist being shoved or grappled.

Relentless Mass  When the amalgam is reduced to 0 HP for the first time, it instead drops to 1 HP as several fused bodies tear free to continue the fight.

Magic Strikes  Weapon attacks count as magical for resistances. 

 

Actions

Multiattack The amalgam makes three weapon attacks, one of these can be substituted for grapple attack If the target is grappled by the amalgam, it instead makes four attacks.

War weapon Strike Melee Weapon Attack: +10 to hit, reach 10 ft., one target
Hit: 15 (2d8 + 6) slashing, bludgeoning or piercing damage, decided by creature.

Grasping Legion The amalgam attempts to grapple a creature within 10 ft.The target must succeed on a DC 18 Strength save or be grappled (escape DC 18).

While grappled:

  • The creature is restrained

  • At the start of each of the amalgam’s turns it takes 10 (3d6) piercing damage from impaling weapons.

Chorus of War (Recharge 5-6) All the voices inside the amalgam scream battle orders. All creatures within 30 feet must make DC 18 Wisdom save or suffer disadvantage on attacks against the amalgam until the end of their next turn.

Bonus Actions

Press the Advantage

The amalgam shoves or drags a creature it has grappled.

The creature must succeed on a DC 18 Strength save or be:

  • knocked prone, or

  • pushed up to 10 feet in a direction of the amalgam’s choice.

Reactions

Amalgam gets TWO reactions per round.

Parry The amalgam adds +4 to its AC against one melee attack that would hit it.

Riposte  When a creature misses the amalgam with a melee attack, the amalgam makes a weapon attack against that creature.

Shield Wall  When the amalgam takes damage from an attack, it reduces the damage by 1d10 + 5 as multiple shields absorb the blow.

Description

Forged through vile arcane experimentation, an Amalgam Champion is the fused body of many soldiers bound together into a single war-form. Armor, weapons, and flesh are merged into a towering mass of overlapping limbs, shields, and snarling faces that speak with a discordant chorus of voices.

Though the minds of its component warriors remain dimly present, their personalities have been twisted by the magic that binds them. Their courage has become arrogance, their discipline warped into violent pride. The combined will of so many fighters magnifies their confidence and suppresses restraint, leaving the creature eager to challenge any foe it perceives as worthy. Once engaged, an Amalgam Champion fights with relentless fury, incapable of retreat and driven to prove its superiority in battle.

Each movement of the creature is guided by a brutal consensus of instincts: one soldier parries, another strikes, another grapples, another shouts commands. To face an Amalgam Champion in combat is to duel an entire warband trapped within a single monstrous body.

ZanderBleckwood

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