| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 9 | −1 | −1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 1 | −5 | −5 |
Lighter than air. The golem takes no damage from falling. The golem gains disadvantage on all saving throws against spells that manipulate the air, such as gust of wind.
Immutable Form. The golem is immune to any spell or effect that would alter it's form.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two Slam attacks.
Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Rain Lift. The golem rises up to 200 ft into the air, expelling rain underneath it. It can remain at this elevation for up to one minute, and is able to walk across the air as if it was ground. The golem can carry up to 500 lbs as part of this movement. The area below the golem is lightly obscured.
Cloud Cover. The golem releases a thick fog from its body in a radius of 40ft. All other creatures within the fog are lightly obscured. The golem is able to sense the location fo other creatures within the fog.
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