Gargantuan Dragon, Lawful Evil
Armor Class 20 Natural armor
Hit Points 307 (16d20 + 128)
Speed 40 ft., Fly 80 ft., Swim 60 ft.
STR
27 (+8)
DEX
10 (+0)
CON
27 (+8)
INT
13 (+1)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws DEX +6, CON +14, CHA +7
Skills Athletics +14, Perception +9
Damage Immunities Acid
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 19
Languages Draconic
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Ferrous sense. The nickel dragon can sense and knows the exact location of any ferrous metals within 120ft of themselves.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Mass irritation (2/Day). The nickel dragon secretes gas in a 30ft radius centered on the nickel dragon. Each creature within the radius must make a DC 21 Constitution saving throws or suffer one of the following effects of the dragon's choice. Constructs, elementals, oozes, plants and undead are unaffected by this effect. This effect can be dispelled with spells such as lesser restoration. 

Itching: This reduces a creature's armor class by 2 points and disadvantage on attack rolls and dexterity based checks for the next minute. 

Rash: Creatures effected by this have disadvantage on all charisma based checks and dexterity checks and saves. This rash doesn't go away until magically removed. 

Amphibious. The nickel dragon can breathe air and water. 

Innate Spellcasting. The ancient nickel dragon's innate spellcasting ability is Wisdom (DC 17). The ancient nickel dragon can innately cast the following spells, requiring no material components:

At will: contagion, entangle, gaseous form, protection from energy

Actions

Multi attack. The ancient nickel dragon uses it's frightful prescience then makes a bite attack and two claw attacks. 

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 18 (2d10 + 8) piercing damage plus 8 (2d8) acid damage.  

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 8) slashing damage. 

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., 1 target. Hit: 16 (2d8 + 8) slashing damage. 

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Corrosive breath (Recharges 5/6). The nickel dragon exhales a cloud of corrosive gas in a 90ft cone. Each creature within the radius must make a DC 21 Constitution saving throw or take 76 (19d8) acid damage. Half as much on a successful save.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Swamp

drdeatheer

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