Huge Monstrosity, Unaligned
Armor Class 16 (natural armor), 16 while prone
Hit Points 104 (8d12 + 20)
Speed 40 ft., Burrow 20 ft.
STR
20 (+5)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +8, DEX +3
Damage Immunities Acid
Condition Immunities Frightened
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 13
Languages Telepathy If in its lair throughout entire lair. if not in lair 120ft
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

The Ankheg queen is a hive mind controller that coordinates the ankhegs into a working swarm, the standard ankheg falls under the queens control only one queen may control the hive at a time. Ankhegs from other colonies are not subject to the opposing queens mind controlling effects.

The Ankheg queen has complete control of her colonies and all subjects of her colony will do any command issued regardless of its own safety.

Actions

makes 3 attacks 1 bite and 2 claw

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 5) slashing damage plus 6 (2d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.

Claw. Melee Weapon Attack: rollable]+9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction": "claw}[/rollable] to hit, reach 5 ft., one target. hit 13 [rollable](2d6+5);

Acid Spray (Recharge 5-6). The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 20 (5d6) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Defend. can cause any ankheg within 10 feet of itself to intercept a hit.

Legendary Actions

Has 3 legendary actions. 

Command. Commands one Ankheg within 30 ft. to make an attack within its range. (cost 1 action)

Leaping Bite. Can use up to half its movement and than make use its bite attack (cost 1 action)

Acid spray. Can use its acid spray or roll to recharge and use. (cost 2 action)

 

Lair and Lair Actions

Lair actions on initiative count 20. can not use the same legendary action again until a different one has been used

Erupt. Can cause pools of acid to erupt in a 10 ft. radius making a DC 12 Dexterity saving throw {"diceNotation":"1d6","rollType":"damage","rollAction":"Acid

Tremors. Can cause the entire lair to shake violently making it rough terrain this lasts until next initiative count 20. (possibility of falling debris, DM discretion)

Sense. Can see through the eyes of any living ankheg in the lair. and has hive mind communication with them. this lasts until next initiative count 20

Monster Tags: monstrosity

Habitat: ForestGrassland

Masleu88

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