Large Celestial, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., Fly 60 ft.
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
23 (+6)
Saving Throws CON +12, WIS +11, CHA +11
Skills Athletics +12, Perception +11
Damage Resistances Force, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Corrupted Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 Necrotic damage (included in the attack).

Void Attunment. These Corrupted Planetar draw life force from the void, gaining 10 hp at the end of its turn.

Innate Spellcasting. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.

Enrage. Once the Corrupted Planetar falls below 60 health, it enrages. It gets two more attacks when it uses its full multiattack.

Actions

Multiattack. The planetar makes two melee attacks.

Halberd. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) slashing damage plus 22 (5d8) necrotic damage.

Void Ray (3/Day). The corrupted planetar's Eyes glow a bright purple. The Corrupted Planetar fires 2 void rays at any creature, dealing 3d8 Radiant damage and 3d8 Force damage for each ray.

Legendary Actions

The Corrupted Planetar has 2 legendary actions.

Shards of the Void. The Planetar ejects shards of obsidian from its body, targeting 3 creatures within 60 ft. of it. Each target must succeed a DC 18 Dexterity saving throw or take 6d6 piercing damage. Half damage on a successful save.

Echo of the void. (recharge on 10) The Corrupted Planetar speaks the words of Gulthindis into the air. Creatures within 60 ft. of the Corrupted Planetar must make a DC 16 Wisdom saving throw or their hitpoints are reduced to 0 and are unconcious, but stable.

Description

The first planetars blindly followed the divine gods of the realm, defending rightiousness and justice through divine might. But there were some who questioned the absolute power of the divine. These soon fell into the lies of Gulthindis, the blightbringer, and became thralls to her power. With the Jagged spikes of obsidian jutting form their very being, they show the power of Gulthindis influence even over the divine realms. Guant, tall and thin in its body, the largest of the spikes pierce the eyes of this creature, breaking the skull in the back a good 3 inches past the skull itself. Long foot and a half long spikes extend past the elbows forming spears of jagged glass. It's wings consist of blackened shards of the same obsidian that spears through its eyes, giving the creature lift.

Monster Tags: Angel

AParlimentOfOwls

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