Medium Humanoid, Lawful Neutral
AC 18    Initiative +9 (19)
HP 229 (27d8 + 108)
Speed 30 ft.
Mod Save
STR 16 +3 +7
DEX 20 +5 +9
CON 18 +4 +8
Mod Save
INT 12 +1 +1
WIS 12 +1 +1
CHA 18 +4 +4
Senses Passive Perception 15
Languages any two languages
CR 12 (XP 8,400; PB +4)
Traits

Indomitable (3/Day). Captain Lysander can reroll a saving throw if it fails and add +12 to the roll. It must use the new roll.

Survivor. Captain Lysander regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.

Actions

Multiattack. Captain Lysander makes three Rapier attacks. It can replace one of these attacks with a use of its Antimatter Shotgun.

Sawed off Anti-Matter Shotgun. Ranged Weapon Attack: +9 to hit, range 10/30ft., one target. Hit: 32 (6d8 + 5) necrotic damage. The target is knocked back 10 feet and is prone.

Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Bonus Actions

Fire and Maneuver. The warlord issues a tactical command to its squad. Any ally within 30 feet of the warlord that can see or hear it can use its Reaction to move up to half its speed without provoking opportunity attacks and make one weapon attack.

Reactions

Reactive Volley. When an ally within 30 feet of the warlord misses with a weapon attack, the warlord can use its reaction to allow that ally to immediately reroll the attack with advantage. If the second roll hits, the target takes an extra 1d8 necrotic damage from Korr's supportive fire.

Monster Tags: NPC

Habitat: Urban

Aygeons

Comments

Posts Quoted:
Reply
Clear All Quotes