| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +7 |
| DEX | 20 | +5 | +9 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 18 | +4 | +4 |
Indomitable (3/Day). Captain Lysander can reroll a saving throw if it fails and add +12 to the roll. It must use the new roll.
Survivor. Captain Lysander regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
Multiattack. Captain Lysander makes three Rapier attacks. It can replace one of these attacks with a use of its Antimatter Shotgun.
Sawed off Anti-Matter Shotgun. Ranged Weapon Attack: +9 to hit, range 10/30ft., one target. Hit: 32 (6d8 + 5) necrotic damage. The target is knocked back 10 feet and is prone.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Fire and Maneuver. The warlord issues a tactical command to its squad. Any ally within 30 feet of the warlord that can see or hear it can use its Reaction to move up to half its speed without provoking opportunity attacks and make one weapon attack.
Reactive Volley. When an ally within 30 feet of the warlord misses with a weapon attack, the warlord can use its reaction to allow that ally to immediately reroll the attack with advantage. If the second roll hits, the target takes an extra 1d8 necrotic damage from Korr's supportive fire.
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