Amphibious. The Brine Wretch can breathe both air and water.
Tidebound Horror. While within 30 ft. of seawater or brine, the wretch gains advantage on attack rolls.
Rotting Seawater Aura. Creatures that start their turn within 5 ft. of the wretch must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage as foul seawater sprays from its wounds.
Multiattack. The Brine Wretch makes two Claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage plus 3 (1d6) necrotic damage.
Brine Spit (Recharge 5-6). The wretch spits a jet of corrupted seawater in a 15-foot cone. Creatures in the area must make a DC 12 Dexterity saving throw. Failure: 10 (3d6) poison damage and blinded until the end of their next turn. Success: Half damage and not blinded.
Death Burst — Salt Collapse. When the Brine Wretch dies, its body collapses into a pile of rotting salt and seawater. Creatures within 5 ft. must make a DC 12 Dexterity save or take 5 (2d4) acid damage.
Description
Brine Wretches are victims claimed by the influence of Nhal'voryx, the god of the depths. Their lungs fill with seawater, yet they continue to move, dragged by an unseen tide.
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