Huge Beast, Unaligned
Armor Class 17 Natural armor
Hit Points 208 (12d12 + 135)
Speed 40 ft., Bile titans ignore difficult terrain and walls up to 20ft tall
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws STR +7
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Blinded, Charmed, Exhaustion, Grappled, Poisoned, Stunned
Senses Passive Perception 13
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Bile sacks. Upon losing 50% of its health, the bile titan loses the "spew bile" action.

 

Actions

 

Stomp. Melee attack roll: +5 to hit, reach 10 ft., 1 target.Hit: 23 (4d8 + 6) bludgeoning damage. if the target is hit, the target must succeed a d16 dexterity saving throw or be knocked prone. 

Spew bile. Ranged Attack roll: +3 to hit, range 20/65 ft., 1 target. Hit: 19 (6d4 + 3) acid damage. this attack targets and damages everything on a single tile. additionally if the target is hit, its movement speed is decreased by 10ft until the end of its next turn. 

Description

Bile titans are massive creatures, they are the final evolution of a terminid under normal circumstances. 

Habitat: Desert

robloxheaven

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