Armor Class
17
Natural armor
Hit Points
208
(12d12 + 135)
Speed
40 ft., Bile titans ignore difficult terrain and walls up to 20ft tall
STR
17
(+3)
DEX
13
(+1)
CON
15
(+2)
INT
10
(+0)
WIS
9
(-1)
CHA
8
(-1)
Saving Throws
STR +7
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid
Senses
Passive Perception 13
Languages
--
Challenge
11 (7,200 XP)
Proficiency Bonus
+4
Traits
Bile sacks. Upon losing 50% of its health, the bile titan loses the "spew bile" action.
Actions
Stomp. Melee attack roll: +5 to hit, reach 10 ft., 1 target.Hit: 23 (4d8 + 6) bludgeoning damage. if the target is hit, the target must succeed a d16 dexterity saving throw or be knocked prone.
Spew bile. Ranged Attack roll: +3 to hit, range 20/65 ft., 1 target. Hit: 19 (6d4 + 3) acid damage. this attack targets and damages everything on a single tile. additionally if the target is hit, its movement speed is decreased by 10ft until the end of its next turn.
Description
Bile titans are massive creatures, they are the final evolution of a terminid under normal circumstances.
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