Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15--foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Bonus action: Disengage and fly 10 feet up.
Once per combat As a Reaction to being engaged in Melee the Chimera can headbutt (horns attack), on a hit the target must make a strength saving throw (dc14) or be knocked prone.
Round one:
the Chimera rears back and unleashes a mighty Roar, make a DC 13 wisdom save or be frightened of it for 1 minute. The dragon’s eye’s begin to glow an fiery red.
Round two: CHARGE!! The goat head bleats before the chimera charges 20 feet at the nearest enemy (no opp attacks), make a horn attack (DC 14 str or be knocked probe). the dragons mouth begins to glow a fiery orange.
Round 3: fire breath attack!
Description
A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.
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