Medium Humanoid, Neutral Evil
AC 15 Natural Armor    Initiative +7 (17)
HP 40 (9d8)
Speed 50 ft.
Mod Save
STR 18 +4 +4
DEX 18 +4 +7
CON 10 +0 +0
Mod Save
INT 6 −2 −2
WIS 14 +2 +2
CHA 10 +0 +0
Senses Darkvision 120ft; Passive Perception 14
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Precise Claws. The Blood Fiend's claw attacks ignore 2 AC from an attack target as long as the target is armored.

Bloodthirsty. The Blood Fiend has advantage on initiative rolls.

Reaction Demon. The Blood Fiend adds it's proficency bonus to it's initiative rolls.

Actions

Multiattack. The Blood Fiend makes 2 claw attacks and one bite attack.

Claw. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 17 (2d10 + 6) piercinng damage.

Description

A skeletal, hunched figure, at least two meters tall, covered in a layer of perpetualy wet blood. The creature has long arms that ended with vicious claws and a deformed head with a wide mouth full of razor-sharp fangs.

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